Various Motion Comp and game capture of UI from Halo 4
Halo 4 - Spartan HUB - Motion Comp. Exploring how the Spartan Hub could open. Done in After Effects, Expression Driven.
Spartan Hub Nav - Halo 4. After Effects, Expression Driven. Showing how a card would expand, and how loadouts could be edited.
Halo 4 - Rampancy. Final in-game implementation. I set it up to scale with the values the campaign designers chose.